Functions to compute Iterative numeric ratings, i.e. which are recomputed after every game, and corresponding rankings.

rate_iterative(cr_data, rate_fun, initial_ratings = 0)

rank_iterative(cr_data, rate_fun, initial_ratings = 0, keep_rating = FALSE,
  type = "desc", ties = c("average", "first", "last", "random", "max",
  "min"), round_digits = 7)

add_iterative_ratings(cr_data, rate_fun, initial_ratings = 0)

Arguments

cr_data

Competition results in format ready for as_longcr().

rate_fun

Rating function (see Details).

initial_ratings

Initial ratings (see Details).

keep_rating

Whether to keep rating column in ranking output.

type

Value for type in round_rank(): "desc" or "asc".

ties

Value for ties in round_rank().

round_digits

Value for round_digits in round_rank().

Value

rate_iterative() returns a tibble with columns player (player identifier) and rating_iterative (Iterative ratings, based on row order, by the end of competition results). Interpretation of numbers depends on rating function rate_fun.

rank_iterative() returns a tibble with columns player, rating_iterative (if keep_rating = TRUE) and ranking_iterative (Iterative ranking computed with round_rank() based on specified type).

add_iterative_ratings() returns a widecr form of cr_data with four rating columns added:

  • rating1Before - Rating of player1 before the game.

  • rating2Before - Rating of player2 before the game.

  • rating1After - Rating of player1 after the game.

  • rating2After - Rating of player2 after the game.

Details

Iterative ratings of group of players are recomputed after every game based on players' game scores and their ratings just before the game. Theoretically this kind of ratings can be non-numeric and be computed on competition results with variable number of players but they rarely do. This package provides functions for computing iterative numeric ratings for pairgames (competition results with games only between two players). Error is thrown if cr_data is not pairgames.

Games in widecr form are arranged in increasing order of values in column game (if it is present) and processed from first to last row.

NA values in column player are allowed. These players are treated as 'ghosts': players of the same rating as opponent before the game. 'Ghosts' are not actual players so they don't appear in the output of rate_iterative(). For games between two 'ghosts' ratings before and after the game are set to 0.

The core of the rating system is rate_fun. It should take the following arguments:

  • rating1 - Rating of player1 before the game.

  • score1 - Score of player1 in the game.

  • rating2 - Rating of player2 before the game.

  • score2 - Score of player2 in the game.

rate_fun should return a numeric vector of length 2: first element being a rating of player1 after the game, second - of player2.

Ratings are computed based only on games between players of interest (see Players) and NA values.

Initial ratings should be defined with argument initial_ratings. It can be:

  • A single numeric value. In this case initial ratings for all players are set to this value.

  • A named vector of ratings. All non-NA players, for which rating is computed, should be present in its names (as character representation of players' actual identifiers).

  • A data frame with first column representing player and second - initial rating. It will be converted to named vector with deframe() from tibble package.

Players

comperank offers a possibility to handle certain set of players. It is done by having player column (in longcr format) as factor with levels specifying all players of interest. In case of factor the result is returned only for players from its levels. Otherwise - for all present players.

Examples

test_rate_fun <- function(rating1, score1, rating2, score2) { c(rating1, rating2) + ((score1 >= score2) * 2 - 1) * c(1, -1) } set.seed(1002) cr_data <- data.frame( game = rep(1:10, each = 2), player = rep(1:5, times = 4), score = runif(20) ) cr_data$player[c(6, 8)] <- NA # Different settings of add_iterative_ratings add_iterative_ratings(cr_data, test_rate_fun)
#> # A widecr object: #> # A tibble: 10 x 9 #> game player1 score1 player2 score2 rating1Before rating2Before rating1After #> <int> <int> <dbl> <int> <dbl> <dbl> <dbl> <dbl> #> 1 1 1 0.445 2 0.791 0 0 -1 #> 2 2 3 0.612 4 0.227 0 0 1 #> 3 3 5 0.374 NA 0.711 0 0 -1 #> 4 4 2 0.972 NA 0.642 1 1 2 #> 5 5 4 0.358 5 0.892 -1 -1 -2 #> 6 6 1 0.616 2 0.880 -1 2 -2 #> 7 7 3 0.559 4 0.499 1 -2 2 #> 8 8 5 0.0569 1 0.314 0 -2 -1 #> 9 9 2 0.632 3 0.827 3 2 2 #> 10 10 4 0.930 5 0.511 -3 -1 -2 #> # … with 1 more variable: rating2After <dbl>
add_iterative_ratings(cr_data, test_rate_fun, initial_ratings = 10)
#> # A widecr object: #> # A tibble: 10 x 9 #> game player1 score1 player2 score2 rating1Before rating2Before rating1After #> <int> <int> <dbl> <int> <dbl> <dbl> <dbl> <dbl> #> 1 1 1 0.445 2 0.791 10 10 9 #> 2 2 3 0.612 4 0.227 10 10 11 #> 3 3 5 0.374 NA 0.711 10 10 9 #> 4 4 2 0.972 NA 0.642 11 11 12 #> 5 5 4 0.358 5 0.892 9 9 8 #> 6 6 1 0.616 2 0.880 9 12 8 #> 7 7 3 0.559 4 0.499 11 8 12 #> 8 8 5 0.0569 1 0.314 10 8 9 #> 9 9 2 0.632 3 0.827 13 12 12 #> 10 10 4 0.930 5 0.511 7 9 8 #> # … with 1 more variable: rating2After <dbl>
add_iterative_ratings( cr_data, test_rate_fun, initial_ratings = c("1" = 1, "2" = 2, "3" = 3, "4" = 4, "5" = 5) )
#> # A widecr object: #> # A tibble: 10 x 9 #> game player1 score1 player2 score2 rating1Before rating2Before rating1After #> <int> <int> <dbl> <int> <dbl> <dbl> <dbl> <dbl> #> 1 1 1 0.445 2 0.791 1 2 0 #> 2 2 3 0.612 4 0.227 3 4 4 #> 3 3 5 0.374 NA 0.711 5 5 4 #> 4 4 2 0.972 NA 0.642 3 3 4 #> 5 5 4 0.358 5 0.892 3 4 2 #> 6 6 1 0.616 2 0.880 0 4 -1 #> 7 7 3 0.559 4 0.499 4 2 5 #> 8 8 5 0.0569 1 0.314 5 -1 4 #> 9 9 2 0.632 3 0.827 5 5 4 #> 10 10 4 0.930 5 0.511 1 4 2 #> # … with 1 more variable: rating2After <dbl>
add_iterative_ratings( cr_data, test_rate_fun, initial_ratings = data.frame(1:5, 0:4) )
#> # A widecr object: #> # A tibble: 10 x 9 #> game player1 score1 player2 score2 rating1Before rating2Before rating1After #> <int> <int> <dbl> <int> <dbl> <dbl> <dbl> <dbl> #> 1 1 1 0.445 2 0.791 0 1 -1 #> 2 2 3 0.612 4 0.227 2 3 3 #> 3 3 5 0.374 NA 0.711 4 4 3 #> 4 4 2 0.972 NA 0.642 2 2 3 #> 5 5 4 0.358 5 0.892 2 3 1 #> 6 6 1 0.616 2 0.880 -1 3 -2 #> 7 7 3 0.559 4 0.499 3 1 4 #> 8 8 5 0.0569 1 0.314 4 -2 3 #> 9 9 2 0.632 3 0.827 4 4 3 #> 10 10 4 0.930 5 0.511 0 3 1 #> # … with 1 more variable: rating2After <dbl>
# Ratings and ranking at the end of competition results. rate_iterative(cr_data, test_rate_fun)
#> # A tibble: 5 x 2 #> player rating_iterative #> <int> <dbl> #> 1 1 -1 #> 2 2 2 #> 3 3 3 #> 4 4 -2 #> 5 5 -2
rank_iterative(cr_data, test_rate_fun, type = "desc")
#> # A tibble: 5 x 2 #> player ranking_iterative #> <int> <dbl> #> 1 1 3 #> 2 2 2 #> 3 3 1 #> 4 4 4.5 #> 5 5 4.5
rank_iterative(cr_data, test_rate_fun, type = "desc", keep_rating = TRUE)
#> # A tibble: 5 x 3 #> player rating_iterative ranking_iterative #> <int> <dbl> <dbl> #> 1 1 -1 3 #> 2 2 2 2 #> 3 3 3 1 #> 4 4 -2 4.5 #> 5 5 -2 4.5